体素定格动画角色

将参考照片重新诠释为具有手工粘土质感和绘画风格背景的几何体素风格 3D 角色。

#308 游戏素材 图片提示词 进阶 GPT Image 2
体素定格动画角色

体素定格动画角色

提示词内容

中文提示词

创建一个高度风格化的 3D 角色肖像,采用 {argument name="style" default="块状、几何体素形态"} 和 {argument name="texture" default="手工粘土 / 泡沫微粒质感"},灵感源自绘画风格的定格动画美学。使用【附件参考照片】中的人物。保留人物的身份、面部结构、比例、肤色和关键特征,但将其重新诠释为具有简化几何形状、方形面部平面和刻意僵硬结构的立方体低多边形漫画形象。在所有可见元素上应用由微小珠状或毛毡颗粒组成的致密触感表面,以呈现手工制作的外观。背景渲染为 {argument name="background" default="带有厚重定向笔触和充满活力的动感、后印象派风格的漩涡背景"},营造出梦幻般的夜空能量。光线应柔和但具有方向性,带有温暖的高光和柔和的阴影衰减,以增强质感深度,而非追求写实。整体外观应具有艺术感、奇幻感、博物馆级质感和手工制作感,而非照片级真实、皮克斯风格、乙烯基材质或光泽感 CGI。超高细节,边缘清晰,刻意风格化,无文字,无标志,无水印。纵横比 4:5。

英文提示词

Create a highly stylized 3D character portrait with a {argument name="style" default="blocky, geometric voxel-like form"} and a {argument name="texture" default="handcrafted clay / foam micro-particle texture"}, inspired by painterly stop-motion aesthetics. Use the person from the ATTACHED REFERENCE PHOTO. Preserve the person’s identity, facial structure, proportions, skin tone, and key features, but reinterpret them into a cuboid, low-poly caricature form with simplified geometry, squared facial planes, and intentionally rigid structure. Apply a dense tactile surface made of tiny bead-like or felted particles across all visible elements for a handcrafted look. Render against a {argument name="background" default="swirling, painterly, post-impressionist background"} with thick directional strokes and vibrant motion, evoking a dreamlike night-sky energy. Lighting should be soft but directional, with warm highlights and gentle shadow falloff to enhance texture depth without realism. The overall look should feel artistic, whimsical, museum-grade, and handcrafted, not photoreal, not Pixar, not vinyl, not glossy CGI. Ultra-high detail, clean edges, intentional stylization, no text, no logos, no watermarks. Aspect ratio 4:5.