中文提示词
2x2 网格,{argument name="source object" default="b2 飞机,登月场景"},2 个包含 4 种趣味材质的复杂场景 -> translation_solve(source_object → target_material): source = [物体] target_mat = [材质] mapping_rules: - source.primary_function → target_mat.新材质中的等效功能 - source.surface_detail → target_mat.特征纹理 * 2.0 - source.joinery_method → infer(从 target_mat.物理属性推断连接方式) - source.weight_distribution → target_mat.密度逻辑 * 1.5 - source.color_scheme → infer(从 target_mat.典型色调推断自然配色) render( subject = source 以 target_mat 重构, realism = "材质属性必须符合物理规律" * 1.8, detail = "展示材质真实感的微距视图" * 1.6, context = "在互补背景下独立呈现" * 1.2 ) + 工作室产品摄影 - (photoshop_texture_overlay / 5) - (impossible_material_behavior / 4) 示例: "{argument name="example source" default="跑车"} → {argument name="example material" default="编织藤条"}"
英文提示词
2x2 grid, {argument name="source object" default="b2 plane, moon landing scene"}, 2 other complex scenes with 4 fun materials -> translation_solve(source_object → target_material): source = [object] target_mat = [material] mapping_rules: - source.primary_function → target_mat.equivalent_function_in_new_material - source.surface_detail → target_mat.characteristic_texture * 2.0 - source.joinery_method → infer(connection_type from target_mat.physics) - source.weight_distribution → target_mat.density_logic * 1.5 - source.color_scheme → infer(natural_palette from target_mat.typical_hues) render( subject = source reconstructed_in target_mat, realism = "material properties must be physically plausible" * 1.8, detail = "zoomed macro view showing material authenticity" * 1.6, context = "isolated on complementary background" * 1.2 ) + studio_product_photography - (photoshop_texture_overlay / 5) - (impossible_material_behavior / 4) example: "{argument name="example source" default="sports car"} → {argument name="example material" default="woven rattan"}"